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Setup ​

This section assumes you've sucessfully downloaded and imported the FastSky2 package and you are working with the Universal Render Pipeline or Built-in Render Pipeline.

Setting up the FastSkyRendererFeature ​

URP Navigate to your active Renderer, scroll down to the 'Renderer Features' section and add the FastSkyRendererFeature.

Built-in Render Pipeline Navigate to your active Camera, and add the FastSkyRendererFeature component.

CAUTION

Performing this set overrides your current skybox material. Undoing this action won't undo the change.

Setting up your environment ​

Open up the lighting window and set the sun source (optional but recommended).

Setting up your camera ​

Open up the properties of your main camera and set the;

URP

Background Type to Uninitialized. This prevents an unnecessary rendering pass.

Built-in Render Pipeline

Background Type to Nothing. This prevents an unnecessary rendering pass.

INFO

Skipping this step is not illegal, but would incure an extra render pass that would get overriden by sky rendering process anyways.

Setting up the Fast Sky component ​

Create a new volume profile and add the fast sky component. You can choose to add it to an existing volume profile in your scene, or create different volume profiles with the fast sky component for different states. See state blending for more info.

Optional, but recommended, add the FastSkySceneConfig component to any game object in your scene. This component holds extra info such as moon transform and cloud shadow area. It also allows you to use astronomical positioning.

Version : 2.8.1