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Setup

This section assumes you've sucessfully downloaded and imported the FastSky2 package and you are working with the Universal Render Pipeline.

Setting up the FastSkyRendererFeature

Navigate to your active Renderer, scroll down to the 'Renderer Features' section and add the FastSkyRendererFeature.

CAUTION

Performing this set overrides your current skybox material. Undoing this action won't undo the change.

Setting up your environment

Open up the lighting window and set the sun source (optional but recommended).

Setting up your camera

Open up the properties of your main camera and set the Background Type to Uninitialized. This prevents an unnecessary rendering pass.

Setting up the Fast Sky component

Create a new volume profile and add the fast sky component. You can choose to add it to an existing volume profile in your scene, or create different volume profiles with the fast sky component for different states. See state blending for more info.

You should also add the FastSkySceneConfig singleton on any game object in your scene. This component holds extra info such as moon transform and cloud shadow area.

Version : 2.0.0