Changelog
2.8.1 (CRUTIAL BUG FIX)
FIXED
- Fixed memory leak bug that manifests when rendering cloud shadows (CRUTIAL BUG FIX)
- Renamed Worley to OrganicWorley and Worley2 to Worley.
- Fixed artifact present on the clouds when viewing the sky's zenith (up)
- Fixed radial artifact observed in the fog when viewed from below.
IMPROVEMENTS
- Added an enable parameter to the settings. This allows developers to disable fast sky for specific scenerios without compromising the default unity sky rendering. (BREAKING CHANGE. YOU WOULD REQUIRE TO ENABLE THIS FLAG AS IT IS DISABLED BY DEFAULT)
- Enhanced cloud rendering during sunset period, specifically the oversaturation of clouds obscured by the earth's shadow.
2.8.0
FIXED
- Incorrect light direction affecting the clouds.
- Renamed CloudLayer's thickness to softness for better clarity
IMPROVEMENTS
- Improved cloud shapes including stratocumulus, worley, perlin and billow.
- Improved atmospheric fog
- Improved cloud rendering.
- Improved night-time clouds rendering.
NEW
- Introduced new cloud shapes (turbulent, organic worley)
- Customizable moon color influencing the moon haze and night-time clouds.
- Ambient factor for clouds to recieve light scattered by the atmosphere.
- Added new demo sky presets and scenes (URP only).
2.6.4
FIXED
- Compilation errors on URP version 14.0 (Unity 6.0)
- Placed demo scripts into their dedicated render pipeline unity packages.
2.6.3
FIXED
- Fixed disabled features on Linux and other platforms after building player.
- Removed FastSkySceneConfig game object auto-instancing.
- Fixed half precision issues and general bugs.
- Fixed RenderGraph error
IMPROVEMENTS
- Performance improvements.
IMPROVEMENT
- Added the option to disable camera background type warning.
2.6.2
FIXED
- Type error when using the IL2CPP scripting backend.
- Instantaneous 180-degree flip as the moon passes through the zenith when astronomical positioning is disabled.
NEW
- Removed moon orientation. This is now specified by the z-axis of the moon transform's rotation.
2.6.1
FIXED
- Fixed skymap settings not showing up in the editor.
- Fixed moon rotation gimbal-locking on Astronomical Positioning.
- Unecessary debug log on Built-in RenderPipeline.
IMPROVEMENTS
- Improved moon occulusion. The non-lit face of the moon now occuldes stars and skymaps, preventing them from bleeding through the moon.
- Improved URP demo scenes and settings.
2.6.0
NOTE
VERSION 2.6.0 HAD A MAJOR PROJECT STRUCTURE CHANGE. ENSURE TO DELETE OLD PACKAGE FILES BEFORE IMPORTING THIS ONE.
NEW
- Added VR Support
- Added support for Built-in Render Pipeline
- Added astronomical positioning mode for celestial bodies (moon and sun) based on a specified time of day / time of year using earth's orbital model.
- Added atmospheric height fog (aerial perspective).
- Added skymap rotation.
- Added earth curvature, simulating the look of observing from an elevated height, giving the earth a curved look.
IMPROVEMENTS
- Cloud shadow tiling.
- Enhanced moon rendering
FIXED
- Fixed shader compilation error on some platforms
- Fixed errors on newer versions of Unity and extended compatability support to range from Unity 2021.3 to Unity 6.5
- Fixed moon varying brightness, inconsistent rotation and shaping issues.
- Fixed errors while loading presets on Unity 2021.3 - Unity 2022.3
- Fixed other bugs
2.0.1
NEW
- Added silver lining effect.
FIXED
- Potential vunerabilities causing crashed on some platforms
IMPROVEMENT
- Curvature property no longer causes stretching artifacts at values > 0.5 when 3DSampling is disabled, thus 3DSampling is removed. (Minor breaking change)
2.0.0
Initial Release