Godrays

Godrays is an intresting visual effect noticed when the light beam is obstructued by clouds or an object. The effect is controled by the settings below.
| Property | Function |
|---|---|
| Enabled | Enable state of this effect. This is a static and performance sensitive parameter. |
| Resolution | The resolution of the internal render textures used for god rays rendering. Lower values are fine since rays usually blurry. This is a static and performance sensitive parameter. |
| Backlighting | Whether to render god rays when the sun is behind objects. This effect is quite inaccurate(especially for clouds) and not usually visually pleasing. |
| Blur Iterations | The number of blur iterations applied to the god rays. Default value of 2 is fine. Adjust only if necessary (e.g noticing banding artifacts). This is a performance sensitive parameter |
| Blur Spread | The blur spread applied to the god rays per iteration. Use the Frame Debugger to find a good balance between 'BlurIterations' and 'BlurSpread' depending on your performance, quality and visual requirements. |
| Day Intensity | The intensity of the rays at day time. |
| Night Intensity | The intensity of the rays at night time. |
| Contrast | The contrast of the god rays. Higher values result in more defined rays. |
| Anti-Flickering | Whether to apply a temporal filter to the god rays to reduce flickering. |
| Anti-Flickering Strength | The strength of the anti-flickering filter. Higher values result in smoother rays but more ghosting. |
| Geometry Rays Intensity | Intensity multiplier for rays on top of a geometry. |
| Geometry Rays Color | Color multiplier for rays on top of a geometry. |