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Atmosphere Settings

The atmosphere settings holds settings that controls the atmosphere

PropertyFunction
Render ResolutionThe resolution of the internal render textures used for atmosphere rendering. Lower values like 128 or 256 are fine and more performant since the atmosphere color changes gradually, increase only if needed.

This is a static and performance sensitive parameter.
Sun Disc SizeThe apparent size of the sun disc.
Sun BloomThe intensity of the sun's corona.
Planet ScaleThe radius of the planet in kilometers. This affects the horizon line. This value is relative to 6371000 meters, which is the average radius of Earth.
Atmosphere ScaleThe thickness of the atmosphere in kilometers. This affects the height of the atmosphere from the horizon line. This value is relative to 100000 meters, which is a reasonable scale for atmosphere thickness.
Mie ScatteringThe mie scattering coefficient. This controls the size and intensity of the mist around the sun.
DensityThe density of the atmosphere. This controls the overall intensity of the atmospheric scattering.
ExposureThe exposure of the atmosphere. This controls the overall brightness of the atmosphere.
Enable CelestialsEnables rendering of the moon and stars.

This is a static and performance sensitive parameter.
Night Sky ColorThe color of the sky at night. This color comes to play when the sun is below the horizon.
Ground ColorThe color of the ground.
Air DensityRayleigh atmospheric scattering coefficients for air molecules. This is responsible for the blue color of the sky and the reddening of the sun near the horizon. You can tweak these values to achieve different atmospheric colors or to simulate other planets' atmospheres.
OzoneAbsorption coefficients for ozone. This removes specific colors from the light beam. Mostly affects the color of the sky near the horizon, especially during sunrise/sunset. You can tweak them to achieve different atmospheric colors or to simulate other planets' atmospheres.

Version : 2.0.0