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Changelog

Version 1.0.0

Initial Release

Version 1.1.0

New

  • NEW Clouds Night Sky Visiblity - Clouds are now moon-illuminated and visible at night.
  • NEW Clouds Distortion - Improved cloud shapes through added distortion.
  • NEW Atmosphere Blending - Effortlessly blend two skyboxes with minimal effort.
  • NEW Continuous Sky - This new option prevents seams by rendering the ground as thes flipped sky, creating a seamless transition depending on your needs.

Improvements

  • Significant Performance Improvements

Fixes

  • FIXED - Black cloud outline when using cloud detail on some platforms.
  • FIXED - Low exposure in some demo skyboxes.

Version 1.2.0

New

  • NEW Added animatable cubemap sky layers. You can now combine regular cubemap sky's with fast sky.
  • NEW Added animatable cubemap stars.

Improvements

  • Switched to half precision which incures significant performance improvements on mobile and other platforms.
  • Procedural star field can now be rotated in relation with time.
  • Refractored the shader code for better understanding. Useful for those willing to modify the shader.
  • Reduced branching in shaders, for better perrfomance

Fixes

  • Issues on some graphics API's.

Version 1.2.1

Fixes

  • Errors when the base asset folder is moved.

Version 1.2.2

Fixes

  • Rendering issues on platforms with support for 'half' precision, such as mobile platforms.

Version 1.3.0

Fixes

  • Discontinuities when using simplex noise on some platforms.

Improvements

  • Replaced Worley2 with Value noise
  • Optimized demo sky materials.

Version : 1.2.2