Changelog
Version 1.0.0
Initial Release
Version 1.1.0
New
- NEW Clouds Night Sky Visiblity - Clouds are now moon-illuminated and visible at night.
- NEW Clouds Distortion - Improved cloud shapes through added distortion.
- NEW Atmosphere Blending - Effortlessly blend two skyboxes with minimal effort.
- NEW Continuous Sky - This new option prevents seams by rendering the ground as thes flipped sky, creating a seamless transition depending on your needs.
Improvements
- Significant Performance Improvements
Fixes
- FIXED - Black cloud outline when using cloud detail on some platforms.
- FIXED - Low exposure in some demo skyboxes.
Version 1.2.0
New
- NEW Added animatable cubemap sky layers. You can now combine regular cubemap sky's with fast sky.
- NEW Added animatable cubemap stars.
Improvements
- Switched to half precision which incures significant performance improvements on mobile and other platforms.
- Procedural star field can now be rotated in relation with time.
- Refractored the shader code for better understanding. Useful for those willing to modify the shader.
- Reduced branching in shaders, for better perrfomance
Fixes
- Issues on some graphics API's.
Version 1.2.1
Fixes
- Errors when the base asset folder is moved.
Version 1.2.2
Fixes
- Rendering issues on platforms with support for 'half' precision, such as mobile platforms.
Version 1.3.0
Fixes
- Discontinuities when using simplex noise on some platforms.
Improvements
- Replaced Worley2 with Value noise
- Optimized demo sky materials.